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5 recommendations on how to maintain the code quality and keep your self-development, when nobody cares

October 2, 2017, I got my first paycheck as a Rails-developer. I’ve been working in a web-development company that uses only Rails for a month and a half. I was excited to hear about such an approach on an interview. But I calmed down since then. I tried to explain why and analyze the reasons in this article.

Who Killed The Junior Developer?

A few months ago I attended an event for women in tech. A lot of the attendees were new developers, graduates from code schools or computer science programs. Almost everyone told me they were having trouble getting their first job.

Protect your site from Cryptojacking with CSP + SRI

We saw a pretty big event take place over the weekend where a 3rd party provider was compromised and their JS library was altered. The alteration introduced a crypto mining script that was then subsequently included on over 4,000 websites that I know of, many of which were Government websites.

Everything Easy is Hard Again

This past summer, I gave a lecture at a web conference and afterward got into a fascinating conversation with a young digital design student. It was fun to compare where we were in our careers. I had fifteen years of experience designing for web clients, she had one year, and yet some how, we were in the same situation: we enjoyed the work, but were utterly confused and overwhelmed by the rapidly increasing complexity of it all. What the hell happened?

Lessons learned while developing Age of Empires 1 Definitive Edition

In late 2016 I began helping Forgotten Empires on Age 1 DE, a UWP app shipping in the Windows Store on Feb 20th. I only helped occasionally for the first couple months or so (because I was working on Basis and an aerospace project), but as the title got closer to shipping I spent more and more of my time working on Age problems. We started with the original 20 year old Age 1 codebase. Here are some of the things I've learned.

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