Digests » 335

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programming

The mysterious origins of an uncrackable video game

With the digital equivalent of trowels and shovels, archaeologists are digging into the code of early video games to uncover long forgotten secrets that could have relevance today. Share on Facebook Share on Twitter

Serverless: 15% slower and 8x more expensive

Recently I wanted to try changing the API we have at CardGames.io and try using the Serverless framework. Serverless has been a hot topic in the tech world for the last few years and I was procrastinating wanted to keep my tech skills up to date by trying something new, so I decided to spend a few hours learning about serverless and see if hosting our API that way made sense.

How did MS-DOS decide that two seconds was the amount of time to keep the floppy disk cache valid?

MS-DOS 2.0 contained a disk read cache, but not a disk write cache. Disk read caches are important because they avoid having to re-read data from the disk. And you can invalidate the read cache when the volume is unmounted.

HTTP/3: the past, the present, and the future

During last year’s Birthday Week we announced preliminary support for QUIC and HTTP/3 (or “HTTP over QUIC” as it was known back then), the new standard for the web, enabling faster, more reliable, and more secure connections to web endpoints like websites and APIs. We also let our customers join a waiting list to try QUIC and HTTP/3 as soon as they became available.

What broke the bank

A disastrous IT migration corrupted 1.3 billion customer records. The culprit was insufficient testing.